Below are a small selection of 3D models. All models are created in Maya, Zbrush and Photoshop. Most model have been developed in line with Games Industry standards, for use in games.
So who are you?
I have over 10 years of 3D experience including 9 years of Games Industry experience. From environment to character art, assets and of course weapons.
I worked on the fantastic Timesplitters series for Free Radical (Crytek UK) and later moved over to Technical R&D for Haze (Ubisoft).
I then moved on to work for Core on Tomb Raider - 10th anniversary. Later Core became Rebellion and I worked on a few titles including Harry Potter and Shellshock2.
I then travelled to Germany where I worked as a Senior artist at Acony Games on Bullet Run (Sony Online). I managed the character and weapons department which included R&D and pipeline management.
Once we finished Bullet Run I decided I wanted to branch out and explore working in a freelance capacity.
The company was formed this year and so far I have already had clients such as Pixologic, Amnesty International and Magic Lamp.
These jobs required skills obtained over many years of industry experience and I would like to offer these skills to your company.